Friday, May 8, 2009

Games having civics..week 6


For some of this weeks reading, I was somewhat confused on what some of the articles said. However there were two that stood out and were pretty much easy to understand. For example in the article “Young Adults and Virtual Public Spheres: Building a New Political Culture”, by Alan Rycroft, it basically stated that most of the “younger generation” use the internet to get their daily source of news and get involved with other stuff. I mean for me it is not a surprise that most of the people are using the internet to get the news. I mean online you can pretty much do anything. One can posts comments on other people’s ideas(such as blogger). Also thousands and thousands of news articles can be found in just seconds. Its no wonder that people are switching to online instead of watching Komo 4 news. I mean now that I think about it, its no wonder many of the top news companies are switching to online(Such as the Seattle P.I) because of the new trend that is happening. With this in mind younger people(such as myself) have better chance to connect with the rest of the world with using only one click of the mouse. The other article that kind of made sense to me was The Civic Potential of Video Games. In this article it had a lot of neat statistical information about teens that play video games having “parallel aspects to civic life” while another acknowledged that “parents can increase their children’s exposure to civic gaming experiences by first learning more about what constitutes civic gaming experiences, which games include these experiences, and which contain explicit civic content.” It also mentions how instructors can make their classes more intriguing by including video games. For this statement I am 100% up for it since it will actually make students want to sit and learn if they have something to actually explore. For example the game Bioshock would be a perfect game to be in an English class because of its great story and can relate on how students can create their own creative stories. As I read more into the article I noticed how the mention games like halo actually help gamers help out other gamers. This is interesting to me since I always thought halo was more on the competitive side than on the cooperative. Regardless of this, This article helped me see how video games can help shape the minds of youth by helping them perform civic duties. Its is fascinating to see how much video games as well as the internet have helped structure the minds of the “New generation” by helping them connect and open up their minds to the rest of the world. Nevertheless, I wait on what new things come out in the future to further revolutionize our way of living and communicating.

2 comments:

  1. Hmmm, any predictive thoughts about future communications revolutions? Would be interesting.

    Also, I am kind of fascinated with the idea that competition fosters cooperation. It is usually when there is a clear opposition. Can you think of any models where the same people cooperate and compete and get rewards for both activities? Any games that do that?

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  2. - It's a surefire way to kill your authorial credibility when you start with "I didn't understand what I read, but I'm going to talk about it anyway." Even if you didn't understand all of it, you don't need to tell us that. Just talk about what you did understand, and that way you make yourself look better in terms of your role as the author.

    - I like the graphic...maybe even write about the connections between the graphic and the articles.

    - As Colleen asked, I wonder where you see this headed? You are headed in the right direction here, but you just need to take the idea to its logical conclusion: If X and Y, then Z. We are missing the "then Z" part of that, and that is typically your argument or what you have synthesized from the week's readings.

    - While the articles might not seem related, I want you to pull some kind of relationship together between them. It still seems like you're talking about each piece in a vacuum.

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